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(out of 452 reviews)
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Price: $ 43.98
Super Smash Bros. Brawl Wii
Rating:
(out of 265 reviews)
List Price: $ 19.99
Price: $ 7.95
Resident Evil 4 Wii
10 Responses to Super Smash Bros. Brawl
Peter Marreck
October 13th, 2010 at 4:00 pm
Review by Peter Marreck for Super Smash Bros. Brawl
Rating:
I wasn’t much of a console gamer for a long time after the N64, but one game that stood out on it was Super Smash Bros. Fast forward to 2008 and I broke down and got a Wii for the party-gaming potential. I have not been disappointed. Yesterday, this game arrived.
Oh boy. This is a heck of a lot of fun. The number of things to do is incredible. You can even practice your character’s moves against your choice of inert or active opponents. Nintendo seems to have intended this game to be epic as they not only include an in-game retrospective of the entire line of Nintendo gaming products going back all the way to the NES, they include time-limited trial versions of the classic games.
Wifi works wonderfully. Online matches are frantic and fun.
One odd thing is that the wireless pointer feature of your wii controller is completely inert once you load the game. This is one area where they shouldn’t have stuck to their roots- it feels silly to move a token with the analog joystick when I could theoretically just point at the character I want to use. But you get used to it.
If you have a kid, he will spend months getting all the unlocks (there are lots). If you have a kid inside you, you will rediscover some console joy.
The maps are pretty amusing/crazy. They touch on many themes/ideas from previous Nintendo works. Put it this way: There is a Pictochat map. The terrain is drawn as you play… Many maps have destructible terrain or areas you cannot jump up through, which adds a strategic element.
The characters are varied and seem very well-balanced against each other. (Aside: I love how the announcer says “KING DEDEDE” so seriously.)
If you are completely new to the game, you still have a pretty good shot at winning by button-mashing, which I consider a good feature. If you have mastered the combos and moves however, you still have the advantage.
I haven’t played the adventure mode much but it is also fun.
You pretty much have to buy this game if you own a Wii. This is as much a Wii-defining game as Super Mario Galaxy or Wii Sports is.
Curly Willow
October 13th, 2010 at 4:18 pm
Review by Curly Willow for Super Smash Bros. Brawl
Rating:
My 10 y/o son LOVES this game! I am usually pretty careful about how much and which video games I let him play (this is the only “T” rated game he has, and he only has 1 E-10 game, everything else he has is “E” rated). The action/violence level is relatively tame — all cartoon characters battling eachother, no blood, no visible injuries, the character who loses the battle kind of flies out of the scene. The battling itself isn’t very graphic, with highly fictionalized “weapons.” That said, my son and his friends love the game, lots of interesting “level-ups” and plot twists, plus fun characters you’ll recognize from elsewhere.
Kevin J. Loria
October 13th, 2010 at 4:48 pm
Review by Kevin J. Loria for Super Smash Bros. Brawl
Rating:
Even though I was Nintendo label die-hard and fan of their coin-op franchise from the beginning, Super Smash Bros or brawl titles in general haven’t interested me too much.
So the most anticipated title of 2008 wasn’t guaranteed to strike my electric fancy. But, when you add WI-FI play for free online brawling and custom controls in order to configure anything from the Wii controllers to the old school (4 variations on play) you’ve got me curious. Add to that the longest list of cross-title cross-era characters ever produced (Thirtysomethings: remember “Battle of the Network Stars” ). Characters from `87s’ Kid Icarus (Pit) and Metal Gear’s Snake, Pikachu and various Pokemon. Loads of Mario characters including the man himself: Diddy and Donkey Kong (Donkey Kong dating from Mario’s 1981 coin-op premiere of the title of the same name), Wario, Yoshi, Princess Peach, Bowser, and more. Other melee cameos include the Ice Climbers, Metroids’ Zero Suit Samus, Kirby, King Dedede and his Meta Knight, Sonic, LINK & Zelda (from ‘86 and on), Star Fox, Lucas & friends from Mother 3… and lots of other unlockables. Some noteable, but Non-playable, assist trophies include Devil from Devil World, Star Fox’s Andross, Mr. Resetti from Animal Crossing, Little Mac from Tyson’s Punch-Out and even Excitebike (’85) is on the scene. What is particularly cool about these appearances is the consistency of style for each character regardless of genre or era of the characters. Nintendo has outdone itself on graphics on this one, even when they are “dumbing” down the graphics for cross-game effect. The sound effects are true to this as well, with as many retro SFXs as cool new ones.
Options for play include Solo vs. PC, Multiplayer play vs. 3 friends or on-line options. Other options include the Classic game (you beat `em you advance) or a storyplay campaign which is surprisingly worthwhile. The variety of Brawl locations and is amazingly broad as are the detailing of each location gimmicks. From Yoshi’s Island to a stadium to the exterior of a StarFox ship sailing the stratosphere, this alone will extend the life of BRAWL’s replay longevity. Characters move satisfyingly fluid, and their variety per character is exciting.
The Mini-games are fun and nice samplings of other titles, both new and old. If fact, many of these made me ready to seek out some games I hadn’t looked at before. If anything BRAWL is a great sampler title.
Super Smash Bros. Brawl is going to be top of the “4 player fighting” genre for some time to come, I think. Well worth the release push-back.
Michael Kerner
October 13th, 2010 at 5:00 pm
Review by Michael Kerner for Super Smash Bros. Brawl
Rating:
During the past year, Nintendo really showed what it takes with the success of the Wii. Dominant games like The Legend Of Zelda: Twilight Princess and the definitive Super Mario Galaxy, really proved the Wii with its ultimate gameplay. But, that success has also been as a dominant question with Super Smash Brothers Brawl. While its prequel, Smash Brothers Melee was the biggest-selling title from Nintendo’s last home console, the Gamecube, many still had wondered if Nintendo was going to be able to top that outrageous game of madness and excitement. Well, Nintendo has done it, and taken the brawl to a whole new level of fierceness. Its time to brawl!!
Super Smash Brothers Brawl for the Nintendo Wii, is one of the most anticipated games to be released this year, and it absolutely dominates the competition. The gameplay is very addictive as you play with all your favorite classics characters like Mario, the adorable Yoshi, Link, the fierce Bowser and many others. There are also a lot of new characters here to unlock too like Sonic The Hedgehog, Wario, King Dedede from Kirby’s Dream Land, Diddy Kong and Olimar from the overlooked Pikmin series. There are also secondary characters which have been added as well, that come and assist you to the depth of the gameplay like the Nintendogs, which block the screen so you can’t see where your opponents are during the game, and Andross from the Star Fox series. The graphics look great, and appeal to each and every level you can challenge on from the abstractism of Warioware, to the madness of racing along the Mario Raceway from Mario Kart. Each level is packed with excitement for gamers of all ages.
The control is also new to some gamers, and traditional for veterans too, as you can manuver your favorite characters 4 different ways: the Wii Remote alone, the Wii and Nunchuck controller, the Wii’s classic controller and even the Nintendo Gamecube controller. The Wii controller and nunchuck take awhile to get used to, but the classic and Gamecube controllers work very well, making it simple and addictive gameplay. On top of that, you also can now challenge against others not just in the living room, but you can now also play against other Brawlers online through Nintendo’s Wi-Fi connection, which makes the gameplay even more addictive for anyone who wants to brawl farther than they’ve ever done before.
All in all, Super Smash Brothers Brawl is a must buy for anyone who owns the Nintendo Wii. It is just great from start to finish and brings in every depth of excitment and gameplay for a super smash for anyone who has the need to smash the competition. It is definitely a great game all around and a great addition to your Wii video game library.
Graphics: A-
Sound: A-
Control: A for Gamecube and Classic Controller; B for Wii Remote & Nunchuck
Fun & Enjoyment: B+ for solo gamers; A for multiplayer action
Overall: A-
M. Miao
October 13th, 2010 at 5:42 pm
Review by M. Miao for Super Smash Bros. Brawl
Rating:
*MAY CONTAIN SPOILERS, SORRY
Super Smash Bros. Brawl is probably the most anticipated Nintendo game coming out this year and it delivers. Just like its predecessors on the Game Cube and Nintendo 64, it takes many of the Nintendo favorites and throws them into a solid fighting game, which each character having his/her/its own special moves. This time, the roster features 35 characters total with 21 starting and 14 unlockable. The basic idea hasn’t changed from Melee, beat up your opponents until they have a high enough damage percentage and then knock them off the stage. However, what has changed is the different ways that you could achieve that goal. Of the 35 characters, almost everyone is unique. The three Star Fox characters do feel just slightly alike, and C. Falcon/Ganondorf, Link/Toon Link, Ness/Lucus have similar moves, but even those characters are different enough to offer their own strategy and have different advantages and weaknesses. Furthermore, none of the characters feel like an exact copy with different running/jumping stats like they did in Melee (Falco/Fox, Marth/Roy). All in all, all the fighters in Brawl are unique and you will sure find a style that suits your style. Each fighter is deadly if they are used correctly and none of them is overpowered (Meta Knight maybe.)
Now onto all the features in the game, first of all is the single player. The single player adventure, dubbed Subspace Emissary, is a much larger version of the adventure mode in Melee and it will take about 6 – 10 hours to finish, depending on the difficulty and the percent completion. The adventure doesn’t take itself too seriously and the cut scenes are beautifully rendered. Don’t try too hard to understand them and just sit back and enjoy its complete randomness. There were many times when I almost collapsed laughing at the silliness of the cut scenes and one left me with a gaping mouth because it was awesome. Although it could sometimes be tedious, the Subspace Emissary gives the player the ability to unlock all the characters, with Wolf, Jiggly and Toon Link requiring a little more work, without playing through hundreds of versus matches, but then again, it’s not that hard to do. Although not the best single player game ever made, the Subspace Emissary keep the player occupied for a few hours, even just to see the next cut scene or battle the next boss. In addition, the game also features co-op play to alleviate the sometimes tedious or just plan out meanness, parts of the game.
All the goodness of even matches also makes their return. In addition, some of the events are now co-op, the last one being a co-op All-Star match with no recovery items. The event matches now also have their own difficulties settings, further increasing the replay value. Other stadium options include the return of the homerun contest and multi-man brawl, which can also be played co-op.
The part that is going to keep the player coming back for more is no doubt the multiplayer part. This was the reason why melee was so popular. Many reviews complain about how Brawl is the “more of the same,” and “without any innovation.” I did not find that to be the case. It is true that everything that made Melee great has returned, such as special attacks and chargeable smash attacks, but with the new characters and modifications to returning fighters, any old strategy must be at least modified to keep them effective. New features such as the footstool jump (using other people’s head as a spring to jump higher), gliding (for certain winged characters), and wall clinging (grabbing to the wall) adds subtle new strategies and furthers the playing of mind games for the pros. Perhaps the most interesting addition is the Smash Ball, which breaks after repeated attack and gives the player the ability to unleash a Final Smash, a devastating attack that usually result in KOing an opponent. Once the Smash Ball appears, all actions seize and the focus shifts to obtaining the Ball. One of the major changes that Melee players will notice is the slower pace of Brawl but it is very easy to adjust after a few games.
The stages are awesome very unique and offer their own style of play. Unlike other fighting games where the stage plays no part in the fighting, almost all of the Brawl stages fight back with many different hazards. Just like Melee, the players need to keep track of the stages and try to avoid their hazards. In addition, some classic Melee stages make a glorious return, stages such as the Temple and Rainbow Cruise. There are a total of 41 stages, 31 new and 10 Melee stages. Plus the option to build your own stages, the option is almost limitless.
Although I haven’t tried the online play yet, from the response of my friends and online reviews, it seems that it’s nearly flawless with a stable connection.
The graphics of Brawl is one of the best on the Wii and it runs at a constant 60 fps. Although the graphic can’t really be compared to those of 360 and PS3, given the capabilities of the Wii, the Brawl graphics is much better than that of Melee with more explosions, more action and more chaos in general.
The sound track of Brawl is probably one of the best in the history of video game. It includes original sound track as well as remakes of many of the classics. With over 150 different songs, all beautifully orchestrated, you will never be bored when you’re fighting. The songs alone might be able justify for half of the cost of the game.
Now, there are a few aspects of the game that could be improved. First of them is the individual target smashes. Instead, there are five of the same levels for every character. The Melee target smash was unique which required different approach, but the Brawl target smash is all the same for everyone. It would be interesting to see different target smash stages for all 35 characters.
Another minor complaint is the loading time, but considering the large amount of content crammed into the game, it’s a very small criticism.
Some people are experiencing a disc reading error due to dirty Wii lens and Nintendo is offering to repair the systems for free regardless of the warranty. It might delay your enjoyment of Brawl, but at least Nintendo is nice about it.
With new co-op play, new characters, new adventure, new items, assist trophies, new pokemons, new stages, Final Smash and all the extra contents, Brawl is everything that Melee was and much, much more. For the friendless, the game might not be that much fun, but with an almost perfect 4 player fighting game and solid online play, it can keep you and 3 of your best friends occupied for many months, if not years to come. I politely disagree with all the people who say that Brawl is just a Melee upgrade. The creator of Brawl, Masahiro Sakurai, clearly put a lot of thoughts into the game and improved on every aspect of Melee and made it into a unique game. All in all, Brawl lives up to every bit of the hype and it is the best entry in the series so far. With so much stuff crammed into a single disc, the game is worth every penny of its price and it will outlast many 360 and PS3 games.
S. Rhodes
October 13th, 2010 at 6:07 pm
Review by S. Rhodes for Resident Evil 4
Rating:
In January of 2005, Resident Evil 4 hit the scene. Since it’s release it has already gone on to be labeled as one of the greatest games of all time. It redefined not only Resident Evil, but the action genre as a whole. The game was originally meant to be a Gamecube exclusive, but found its way to the PS2 later in October 2005. It then had another release on the PC. Now it comes to the Wii. If you’ve got a Wii and you for some reason haven’t played Resident Evil 4, then this is probably the best version yet.
In case you don’t know the story, Resident Evil 4 follows Leon S. Kennedy, a former RPD police officer trying to forget the horrors of Raccoon City. He now works as an agent for the President. The President’s daughter has been kidnapped, and it’s up to Leon to rescue her. Yet when he arrives to the location there’s something weird about the locals. Leon will quickly discover that there are indeed things much worse than being mauled by zombies.
Most gamers are aware of Resident Evil 4’s greatness, but it never hurts to go through it again. Resident Evil 4 sports some of the best gameplay in the entire series. Instead of a fixed camera, it follows Leon around and you see things from over his shoulder. This means Resident Evil 4 was the first Resident Evil to go fully 3D and it works out just fine. The environments are fantastic looking, with even the tiniest things given details. Even two years later, the game still looks absolutely fantastic. There are even some XBOX360 games that don’t give this kind of attention to detail. There are no frame rate issues and no horrific load times. Best of all, the game remains a good challenge.
When it comes to the Gameplay of Resident Evil 4, however, the Wii is a completely different experience. At first it was hard not to be a little nervous about the controls. Just about every game ported to the Wii has had control issues. Surprisingly, Resident Evil 4 does not. The Wii controls are excellent. Nearly flawless. You’ll use the nunchuck to run around, and the Wii remote serves as your gun. In the interactive cutscenes, you’ll use the wii remote and nunchuck to do things like dodge when the game says dodge. Or when the game tells you you’ll need to cut the rope after the first boss for instance, you’ll use the wii remote to cut the rope. At first you might think these Wii Controls are all tacked on, but in the end it makes Resident Evil 4 a completely different experience altogether, and once you get adjusted to them, you’ll wonder how you ever did without them. Even if you’ve played through the Gamecube or Playstation 2 versions, you might want to give the Wii version a shot just because of the controls alone.
If I had any real criticism regarding the control scheme, it would be that Leon doesn’t turn automatically when you aim the remote to the far left or far right of the screen (like how the main character turns in Red Steel). Instead you have to turn him using the nunchuck. There will be plenty of moments where you’ll take damage unfairly. Even worse, you may get confused if games like Red Steel have you used to that sort of thing. This can also make some boss battles harder than they have to be. Clearly Capcom was aware that the controls would take a moment to get used to as bosses are not nearly as tough as they were in the other versions of the game. Anyone who mastered the Gamecube or PS2 version will find the Wii version to be fairly easy. In fact, it even feels as though the difficulty has been taken down a notch.
If the Wii Remote controls aren’t working for you or you want to play the traditional way, the game supports the Classic Controller, and that’s just cool if you want other options.
The Wii version has no additional extras, however. This may disappoint a few gamers. It includes all the extras of the PS2 version at least, but it’s a little disappointing that aside from the Wii Controls, Capcom didn’t put in any other extras exclusive to the Wii version at all.
The game sounds about the same as it did on the Gamecube. In terms of the technological aspects of the game, it’s a direct port here. All the voice acting and dialog is the same, and it still sounds good.
The only really major problem with Resident Evil 4: Wii Edition is simple: It’s another port. The controls here work well, though, but it’s the fact that this is the fourth time the game has been released. In all honesty how any people haven’t played the game yet that want to? Even with the fantastic Wii controls and affordable price it’s going to be hard to tell those who own the Gamecube or PS2 versions to get this one. Even if the Wii Controls make the game a completely different experience, it’s still the same game that was released in 2005.
Pros:
+Fantastic Gameplay
+Pretty good storyline overall
+Good voice acting’ music and sound effects
+The game still looks incredible
+All the Playstation 2 extras are here
+A flawless port, no framerate issues or load time issues whatsoever
+The Wii Controls are almost flawless
+The classic controller is available for those who don’t want to use the Wii Remote and Nunchuck
Cons:
-No Wii Exclusive extras
-The game is slightly easier
-It’s the fourth version of Resident Evil 4. If you’ve already got the PS2 or Gamecube version of the game you’ll have to ask yourself if the Wii controls really justify another buy. It’s a completely different experience, but what it really boils down to is that it is STILL the same game you got back in 2005.
Abagail Bloodworth
October 13th, 2010 at 6:21 pm
Review by Abagail Bloodworth for Resident Evil 4
Rating:
Resident Evil 4 is generally hailed as one of the best action games ever made–for a reason. Once you pick it up and start playing, you won’t want to stop. And its release on the Wii is undoubtedly the best version yet.
For those of you who have never played it before, the game centers around Leon Kennedy, on a mission to rescue the President’s daughter, Ashley Graham. But with inhuman creature after creature flung at him, it quickly becomes obvious that these aren’t any ordinary kidnappers he’s dealing with. It’s more or less a side story to the main Resident Evil plotline, so even if you’ve never played an RE game before in your life, don’t worry–you won’t get confused.
The game is amazingly fun to play. It does have a couple of “make you jump” moments, but for the most part, it’s not really a scary game. It is very gory, however–Leon can die in any number of memorable and horrendous ways, such as having his head cut off by a chainsaw-wielding maniac. It can also be extremely difficult at times. The game throws near endless enemies at you from the beginning, forcing you to adapt to the controls quickly merely to survive. And believe me, you will die. You will die many times. What little scariness the game does have tends to come from being surrounded and fearing for your survival–although, on Normal difficulty it’s not as bad as some other notoriously difficult games (coughDMC3cough).
Now, as for the Wii version. If you’ve played the game before, this is where you’ll want to start paying attention.
The Wii controls work amazingly well, and are very intuitive after a few minutes of playing. To shoot, you simply hold B, aim with the Wiimote, and press A to fire. It works incredibly well and allows for previously unknown speed and precision–having played the Wii version, I doubt I could go back to aiming on a traditional controller. Simply wave the Wiimote, and it automatically attacks the nearest target with your knife. (I was skeptical of the auto-target before playing, but it really does work very well.)
Of course, the drawback to the controls themselves being easier to use is that the game itself is also a bit easier as a result, particularly if you’ve played it before. It’s also a bit annoying that when using your rifle–the time at which you really NEED precise aiming–the game makes you aim using the joystick. But, these are merely minor nitpicks in what is otherwise an amazing game.
The Wii version has both the extra content that was included in the PS2 version, and the superior graphics and sound of the Gamecube version. So, if you’ve never played the game before, this is definitely the version to get. And even if you have played it before, at only $30, it might just be worth picking up again.
Sky
October 13th, 2010 at 7:02 pm
Review by Sky for Resident Evil 4
Rating:
This game is fun, scary, exhilarating….It’s awesome. But be advised that the following review pertains to play with a Classic Controller (available pretty cheap here at Amazon Wii Classic Controller ), not the Wii Remote, and players can switch between the Wii Remote and the Classic Controller at any time.
So…I popped open a cold one, sat down with my new RE4 game and proceeded to have a heart attack from the terror the game caused. No, not really. I’m old, but hopefully not that old.
The game starts you (Leon) out in the woods in front of an old house on the outskirts of a Spanish speaking European village. You’re a third person controlling Leon. The graphics look stellar and the sound is as realistic as it gets.
As you walk through the spooky woods towards the house your footsteps in the leaves are clear. Upon entering the house you are immediately attacked by a crazed local that doesn’t seem to be a zombie. Based on the movies (and previous games from what I hear) you expect zombies. As you exit the house you are attacked by more locals (that will viciously kill you unless either you do them in first or safely make your way past). Zombies would have been a welcome adversary versus this unexpected enemy.
But don’t worry; if you’re looking for more than just crazed locals, you get them. Be careful what you wish for, because unless you know what you’re doing, these boss/mercenary/creature battles are difficult (if your playing in the normal game mode which I’d recommend as opposed to the amateur and easy mode).
A map is provided for you to follow to your chapter destinations. There are typewriters scattered sparsely through the game where you can save progress (do NOT miss the opportunity to save when presented with one).
As you make your way to the target destinations, you are introduced to a variety of enemies that will try to stop you at every turn. As you are successful in doing so you are rewarded with the opportunity to explore areas that have a barrage of items that will be (very) useful for you to take. A word to the wise, however, clear any area of enemies (if possible) before going exploring!
The main objective is to rescue the daughter of the President of the United States. You are provided with only a few weapons at first to defeat the enemies in your way, and you really don’t need a lot. A few are found free throughout the game, but most are available from The Merchant (that you will encounter somewhere towards the end of just about every chapter) using money and items you find along the way that you can trade. You can also trade your weaker weapons with The Merchant for more powerful ones.
I completed the game without purchasing most of the weapons; however, “Tuning Up” the weapons I already owned with The Merchant was crucial. By default at the start of the game you get the handgun, a knife and some grenades. I traded out a handgun twice and shotgun once for better versions. For what it’s worth, in addition to regularly tuning up my already-owned weapons, the only weapons that I purchased/obtained/traded that ultimately were critical to survival were–in order–the shotgun, the Punisher, the Red 9 (with stock), the semi-auto rifle (with scope from Merchant and be sure to find the free Infrared Scope), the Striker, Broken Butterfly and the Rocket Launcher (in hindsight I’d suggest not wasting money on the ONE SHOT Rocket launcher; it gets you past most adversaries quite easily, but it depletes your cash for more important items with more longevity).
If I had to find a negative in RE4, it would be a stretch, but…the game doesn’t start you out with a big enough attaché case to fit all of the weapons and health that you’ll acquire along the way; you’ll have to spend precious Pesetas with The Merchant on bigger cases a couple of times.
Bottom line: RE4 is the best game that I’ve ever played, but I’m a relatively new gamer so take that with a grain of salt. Finishing this game was a bittersweet moment, because it was so dog-gone fun.
Combine some green herb with some yellow and red herb for better health, then sell a Gem-Laced Beerstein to The Merchant so that you have enough Pesetas to add Resident Evil 4 to your Amazon cart.
The Wii game features all the extras of the PS2 version (two bonus games and other fun extras). The Wii version of RE4 also includes a trailer for Resident Evil: The Umbrella Chronicles Resident Evil: The Umbrella Chronicles , scheduled for release only on Wii in late 2007. X Boxers and PS3ites will get Resident Evil 5 in 2008 (according to GamePro magazine Gamepro – Ca ).
Wesley Mullins
October 13th, 2010 at 7:17 pm
Review by Wesley Mullins for Resident Evil 4
Rating:
Resident Evil 4 was my introduction to the groundbreaking series, and from all indications, I began with the best. Along with breathtaking realistic settings/characters, tasks that challenge both problem solving and reflexes, RE4 provides the literary satisfaction of a great novel, although one where the reader controls the action. I am truly in awe of the architects of this game, as their creation deserves to be studied alongside the great pop culture contributions of this generation.
RE4 focuses on Leon Kennedy’s search for the missing daughter of the President of the United States. His journey takes him through 4 “worlds”: a farming town, the castle headquarters of a cult-like religion, underground caverns and an island. With each advancing location, Leon faces increasingly difficult foes and collects superior fire power. Playing the game the first time provided me with an unending sense of discomfort and fear, a real testimony to the first person POV of the camera angles. As you lead Leon down dark hallways and through shadowy forests, the countless ghouls ready to attack seem to be targeting you as much as Leon. Several times, I had to pause the game and do something else while I prepared myself to enter a new room or location where I knew trouble was on the way. That’s not exaggeration: the game truly terrified me.
So beating the game the first time is an undeniable visceral experience. You feel as if you traveled through each stop along Leon’s journey and battled the monsters in his way. With that experience behind you, playing the game a second and third time allows you to see the brilliant aspects you missed the first time when all you were trying to do was survive one intense battle after another. Additional weaponry is also available for the second round, providing new options for attacking locales. Where once a cluster of undead soldiers camped in a valley challenged your remedial first-round weapons, one blast with an unlimited rocket launcher from the second round takes care of them.
With at least 50 hours of play the first time through and limitless replayability, RE4 is the pinnacle of modern gaming. Prepare yourself for sleepless nights, an inability to focus on the outside world and a rise in blood pressure and heart rate.
Robert S. Tobias
October 13th, 2010 at 8:15 pm
Review by Robert S. Tobias for Resident Evil 4
Rating:
Sorry for shouting and I wish I had seen this comment before purchasing these two itmes (RE4 and Perfect Shot) together. Seperately they are both great. Together they are worthless. The problem is you need three hands, one to hold the gun and pull the trigger, one to hold the nunchuck to controll direction and movement, and one to press the A button that causes the gun to fire.
This was mentioned by a few other reviers. However their comments didn’t show up at the top and who reads through hundreds of these things. I only hope this stays visible long enough for at least a few folks to see and understand the issues.
RE4 does look to be a good shooting game and I’ll start looking for a workable gun simulation. Perfect Shot *is* a great gun simulation and I’ll be happy when I find some games where I can use it.
For me, for now, this combination is next to useless.